My role on this project :
On this project, i was Project Manager and Game Designer (with technical implication)
Main Goal : Overall project management, from pre-production to delivery, ensuring smooth communication and efficient organization within a team of 8 people.
Details of Responsibilities :
1.Team Coordination & Communication Cross-functional leadership: Facilitation of daily meetings (Agile/Scrum method), task allocation via Trello/Jira, and mediation between the technical (programmers), artistic (2D/3D), and design teams.
Conflict management: Resolution of creative misalignment between artists and designers through rapid prototyping to validate ideas.
2.Organization & Risk Management Planning: Creation of a Gantt Chart to visualize key deadlines (alpha, beta, gold master).
Deadline management: Adaptation of the scope after a technical delay (e.g., reduction from 3 levels to 2 to meet the delivery date).
Risk anticipation:
3.Early identification of mobile porting issues (touch controls, optimization).
Implementation of regular performance tests to avoid crashes on low-end smartphones.
We did a lot of testing on paper, to be sure that our puzzle were easily understandable
Key Difficulty: The team had no experience in mobile development → Performance issues (FPS drops), imprecise touch controls, and battery management.
Solution : Organization and allocation of 2 of the most experienced developers on the problem while allocating 2 more weeks to the search for solutions, Task prioritization modification
Prioritization: Adding 2 weeks of buffer time in the schedule to resolve mobile-specific bugs.